top of page

This is the current project that im working on and so all screenshots are works in progress to be updated later. I started this project to learn more about lighting and the capabilities of UE4. I have been modelling everything on my own using 3DS Max, zBrush and Substance painter with the final render being showcased in UE4. In order to better learn and understand lighting, i have been following a tutorial by Wessel Huizenga on Artstation Learning, where he outlines his lighting and post processing workflow within the engine.
bottom of page